Guardian Forces will also die if they run out of HP. Absorbs HP from the target. Ultima: this is the best junction you can put on any of your stats. In games where it is present, a creature's vitality is either compared versus Strength to help determine damage or is used to determine HP. Regen is bestowed through the spell of the same name or through Quistis's Mighty Guard. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Battle and junction effects and refinement/drawing information for the Status Guard item in Final Fantasy VIII (FF8, FFVIII, PlayStation Network, PS, PS1, PSX, PSN) User Info: MrBowler98 MrBowler98 (Topic Creator) 10 years ago #5 Instant Death is applied once the counter expires. The ATB bar is grayed out and does not move. Cures Petrify and Petrifying from a single target. The following is a list of status effects in Final Fantasy VIII. 113)— “. Effected by Exchange of Notes at Port-au-Prince May 10 and 11, 1995 . When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests. Another way to prevent getting this page in the future is to use Privacy Pass. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and become halve damage from physical attacks. Meteor. Curse is removed after the end of battle. 3x Status Guards aren't really needed ie Cereburus and Doomtrain both have Status Defense x4 and the Shumi Village quest gives you 1x Status guard. 2020 has been a tough year for most so hopefully everyone can relax ... with family today, whether in person or online, and enjoy the blessings you have!! Sleep temporarily prevents a character from acting. Increases the chances of Limit Breaks appearing. The Tonberry cards (both King and normal) can be turned into death with the right GF refine ability. You can help the Final Fantasy Wiki by. Any Magic based damage afflicted to the target is reduced by half. Inflict non-elemental damage and Vit 0 to an enemy. Status Defense The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list Magic is a junction ability every Guardian Force has already mastered in Final Fantasy VIII. Reduces HP by 62.5%. If the target was afflicted with any status effects prior to being stopped, their effects and durations are halted as well. While induced with Sleep, the effects and durations of other statuses are paused. It also speeds up the effects and durations of other statuses. The Expend support ability lets the player cast two spells at the cost of only one from the stock. Inflicts non-elemental damage as well as Poison. The effect remains indefinitely, even after battle. Final Fantasy VIII Characters Limit Breaks Magic Blue Magic Guardian Forces Weapons Items Bestiary ... that it isn't funny. Your IP: 164.132.46.112 Stat growth refers to the permanent improvement of the stats of the player characters. Bosses in Final Fantasy VIII give no EXP, but a lot of AP. - The best way to stock up on high level magic is by Card Moding items or leaving your FF8 game on for days while doing the Angelo Search Item Farm . You can help the Final Fantasy Wiki by, This section about a status effect is empty or needs to be expanded. The remaster features many graphical updates (with some noticeable issues here and there) as well as a … List of Contents. In Final Fantasy VIII the Junction system is used to increase the characters' power, stats, and abilities. FINAL FANTASY VIII. Petrify can be a useful asset to low level sessions where one might still want to gain AP but not so much EXP. Inflicts minor non-elemental damage and Poison. Cures all status ailments from all party members. If you did, when you get Ragnarok on Disc 4 you can challenge the CC members onboard, and Diamond will play any rare card you … Final Fantasy VIII Remastered is a updating of the classic 8th entry in the main Final Fantasy line of games. Outside of battle, healing items and spells will have no effect. Chapter 8: D-District Pris… Restores full HP and cures all ailments from a single target. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. ). Story Walkthrough. #4. The fastest way to max all stats is available on Disc 4, but ONLY if you completed the CC Members sidequest by the end of Disc 3. Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. Targets under Stop are unable to act or avoid attacks. When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger, making them unable to deal additional damage. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Restores full HP and cures all ailments from a all party members. Inflicts physical damage and Poison to one enemy. Darkness reduces a character's Hit Rate by 75%. Revives a single fallen ally with 100% HP. If the user is attacked by a physical attack that would inflict a status effect, the status won't be applied. This page will teach you all about stats and their individual effects. Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse, Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse. Enemies fade out and are removed from the battlefield after their death animation is finished. Restores full HP and cures all ailments from all party members. Vitality is often modified by equipment. G-Force Defense updated their status. 14 Power. Units afflicted by Vit 0 have their Vitality and Spirit stats set to 0, rendering them extremely vulnerable to both physical and magical attacks. Each playable character raises their weapon in front of their body when they are defending (same pose as when they use Draw). This gallery is incomplete and requires Protect added. #3. The effect places the target in a cinematic movie-esque montage that evokes a happily-ever-after-type ending. You may need to download version 2.0 now from the Chrome Web Store. First RPG I played where leveling up makes things harder. This is the Story Walkthrough for the location Esthar in the game Final Fantasy VIII (FF8, FFVII). If you're a fighter put it on Str. The levels of dead party members still affect enemy level calculation if they are in the active party. Vitality (たいりょく, Tairyoku?, lit. With the Status Defense the way it was suggested, Quake and Holy will heal you, if you get caught without a Holy War. On the flip side, using Death spells or attacks against the undead may fully replenish their HP. The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner. Otherwise it’s vital to have 100 Berserk and 100 Confuse junctioned to Status Defense. Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party. Triple is a status gained from the magic spell of same name and from summoning Cerberus. Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party. The Floated unit hovers in place slightly above the ground. A list of statuses in the status screen in Final Fantasy VIII. The afflicted turns red with steam rising out of their head. Inflicts Sleep as well as a myriad of other statuses to all enemies. Once the countdown reaches zero, the afflicted petrifies. Inflicts Darkness, Confuse, Silence, and Poison. MikeM4t3. Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. Damage and healing do not affect petrified units. https://finalfantasy.fandom.com/wiki/Final_Fantasy_VIII_statuses?oldid=3345084, Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain. If anyone could shed some light that would be great. Confuse is also a fun one. Deals damage equal to 50% Max HP at Crisis Level 1, 75% at Level 2, 87.5% at Level 3, and 93.75% at Level 4. As part of a FF8 Walkthrough, this guide teaches you how to determine which character the GF is most compatible with, and shows you how to Junction a GF to a Final Fantasy VIII 8 Character. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. Deals damage equal to 1/4 of the target's current HP. This is Part II of Final Fantasy VIII FAQ for the English version. Ignores Shell and Reflect. Thesis Defense Only Status. Inflicts Slow as well as a myriad of other statuses to all enemies. Usually a good overall setup is what makes the difference. Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy. Junction this to status attack (Siren notably) and you have 100% chance to cause instant death to anything not immune to it (almost every non-boss mob is not resistant to it in the game). Float grants full protection against ground-based attacks and magic. However, only magic (attack and defense) that can induce status change can be junctioned. Counter when HP is below 1/3rd of Max HP. 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